![]() ![]() Lake of fire Summons a circle of fire wherever the crosshair is pointed Maykr drone Summons a Maykr drone. Healing zone Creates an area lasting eight seconds in which player demons heal for 100 health per second. Haste Increases your movement speed by 50% for five seconds. Flamethrower Short range attack with burning flames. Flame wall Summons a wall of fire in front of you that blocks the Slayer and his attacks for a short period. Fireball Shoots a fireball (one for the arch-vile, two for the mancubus). Two such moves can be done before the ability needs to recharge. (Loot from player demons is not blocked.) Cacodemon Summons a cacodemon. Block loot Destroys loot drops from AI demons and prevents more from spawning during three seconds. Armored Reduces damage taken by half during four seconds. Afterburner Allows to perform a dash by burning jetpack fuel. These abilities have a cooldown time between uses.Īerial dash Performs a single dash in the air. Each player can only summon one monster of a given type (except of course for the shield soldiers) trying to summon another will kill the first one and cause it to drop loot that the Slayer can pick up. The demons can summon various NPC monsters, set up healing areas, generate damaging floors, and prevent NPC monsters from dropping loot in order to deprive the Slayer of resources. Demons have access to two different "action set" profiles each, which gives them different sets of additional abilities. Demons all have access to the "block loot" ability, All demons can jump (except the pain elemental, which can instead fly). The Slayer has access to dash, glory kill, frag grenade, and flame belch, as well as most weapons and weapon mods, including the chainsaw. Has the Offensive and Defensive action sets. Revenant: Balanced, with the ability to fly for a short time.Has the Pressure and Summoner action sets. Pain elemental: Can fly freely and air-dash, but has difficulty taking cover from attacks.Mancubus: Slow, but strong and hard to kill also able to double jump, but cannot attack after the second jump until it lands. ![]() Marauder: Superior mobility via double-jumping and dashing, and good at pressuring the Slayer with close range attacks.Fast, able to double-jump, and possesses a wide variety of attacks, but several of its attacks have a cooldown that restrict how frequently they can be used. ![]()
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